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Tyrusin Profile

Brief Description: The Tyrusin are Warriors. They believe they are born with the Life Energy of past Heroes, and when the War Cry is heard during the ascendance of Gentar, Moon of Frost, life is breathed into the Tyrusin and the Warrior emerges. A deeply rooted sense of responsibility compels the Tyrusin to honor the truth and glory of the Heroes by being true to a chosen Path.

Personality Traits: Valiant, intelligent, stubborn, courageous, intolerant, loyal, brutal.

Physical Appearance: Averages 3 meters in height. Eye colors are shades of black, blue, red, yellow, or gray. Fur colors are shades of white, gray, blue or black, sometimes braided for ceremonies. Elaborate adornments are often worn to convey the story of past exploits.

Natural Abilities: Posses great physical strength, keen eyesight, and are capable of very precise movements.

Unique Abilities: Can direct electrostatic energy. Can create ice formations from liquid stored in the body. With practice and study, these skills can be developed well beyond the basics. A skilled Tyrusin can direct lightening and create shields of ice that will deflect projectiles back at the attacker.

Eccentricities: Tyrusin are notorious for starting off in the weaker position in combat to prove their prowess. They will often accept challenges for which they are not equipped. Failure and much loss are often the result.

Tyrusin will accept any honorable challenge, no matter the odds of failure or success. If there is a wager on the challenge, a Tyrusin will often bet against itself as a sign of respect for its opponent. This custom has often made Tyrusin wealthy, since they tend to take on such difficult challenges. Challenges can range from first blood or throw, to first major piece taken in a tactical game, to fatal wounding.

Natural Habitat: Ice Plains, Snow, Cold, Glacial

Current Tyrusin Leader: Atriarch Xol

The Tyrusin Atriarchy is governed by Xol and is passed on through a royal lineage. It is both Xol's honor and burden in life to serve the Tyrusin as their leader. Xol's purpose was chosen For him. However, the rest of the species have the liberty to choose their Path of Purpose and align with a Warrior Caste.

Every Tyrusin will be schooled in the basics of combat, warfare, and weaponry.

The Tyrusin live by a Code of Honor when loosely translated means the Six-Sided Circle. It is the paradox of the Warrior's life... to walk a straight and narrow path while serving the Heroes. An honorable Warrior's life is a cycle. They embark upon their own great deeds, while embodying a living tribute to the Heroes of the past. Many times in a Warrior's life, there will be a personal and internal conflict in the choices. The goal of Warrior's life is to live the paradox perfectly and serve both without sacrifice of the other. This is what makes a Hero.

The Warrior's Code of Honor asserts that there is no glory in fighting battles in which the opponent is weaker. A Tyrusin will fight only when the odds are even or in favor of the opponent. Regardless of the strength of an opponent, the Warrior's Code of Honor would never permit a Tyrusin to outnumber its opponent. This is how a Warrior truly masters its skills.

Warrior Castes: The Six Paths of Purpose

Trinaath Caste (The Guardians)

Purpose: to protect those that cannot protect themselves. Members of this Caste typically hold professions as body Gards or private militia. It is common to hear of a lone rogue or band of travelers coming out of nowhere to protect the weak from an impending threat. This is often the Trinaath who are alert and highly skilled in all forms of single combat and weaponry.

Narym Caste (The Righteous)

Purpose: to seek new and better ways. The Warriors who join this Caste are inquisitive. They question everything. They invent, experiment and test alternative skills and echniques. They are highly experimental and will try new technologies and weapons. A member of this Caste might be found riding a creature that has never been seen efore on the Tyrusin Continent before recommending it to other Castes. The Narym will often study combat styles for which a use has not yet been determined.

Kahrik Caste (The Performers)

Purpose: to bring the great deeds of the Heroes to all of Atriana. The members of the Kahrik are a mixture of athletes, actors, and storytellers. Within the Tyrusin, the Kahrik caste carries a reminder of their history -- keeping the Code of Honor consistent through the centuries, and making sure the great deeds of past Heroes are remembered. There is an obvious entertainment value to that the Kahrik's purpose in honoring the deeds of the past Heroes through an entertainment venue. However, this Caste also serves an important role in spreading a message to the inhabitants of Atriana that a Warrior is not someone to cross. Athletes are skilled warriors and often showcase dangerous feats of skill and strength.

Lovek Caste (The Diplomats)

Purpose: to maintain political and economic ties with the other species. The Lovek are known for their non-combative mediation skills. Some Castes are friendly to the other Species and some are not. It is the job of the Lovek to maintain enough political peace so that economic trade is not disrupted. One of the more delicate balances is between the Tyrusin and the Unarra. A favorite Tyrusin mount is the rare Bulldra, a winged, two-headed creature, tamable only by the Unarra.

Haddron Caste (The Enforcers)

Purpose: to punish those who publicly denounce the Warrior's Code of Honor either by word or action and reward those who devoutly follow it. This Caste is respected and feared amongst the Tyrusin for a member of the Haddron is both judge and jury and can bestow a marks of honor or dishonor. Membership in the Haddron is by invitation only.

Onketh Caste (The Workers)

Purpose: to craft the items used by the Tyrusin. The Onketh believe that every piece of clothing, armor, or weapon they craft could find itself in use during a legendary event or a great deed. Therefore, every item is crafted as if it is to be used by a great Hero.

After contemplating a change, a Tyrusin can opt for a quest to change their Caste alignment. If a Tyrusin chooses not to a align with any Caste, then they will be considered a Student of Purpose and encouraged to travel the lands of Atriana to learn the skills and trades of the other Species and bring them back to the Tyrusin.

PC IGN features a Tyrusin Profile.

Last updated: November 11, 2003

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