Atriarch


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April 2008

Cavolon We were excited to see a few long-time Atriarch fans at the IMGDC conference last month. Just like the GDC in February, many people who have been quietly following Atriarch's development--albeit slow--progress are starting to come out of the alien woodwork. There continues to be a yearning out there for a world that is unique, imaginative, and unusual. We believe that Atriarch will be that world. This motivates us to keep fighting the challenges that face an independent developer. To those of you still following our journey: you're awesome! Woohoo!

World Fusion is now implementing a new internship program, as we have done before with great success. In exchange for the excellent work on Atriarch, our previous interns gained real world, commercial game development experience that led to industry jobs. Two previous interns went on to become leads for other game companies, and both had no game development experience before working for World Fusion. We will post more information about this program in the coming weeks. In the meantime, if you would like to be considered for this, please e-mail us and we'll put you on the contact list when the details are available.

March 2008

Serafina, World Fusion's President and Atriarch Designer, will be giving a presentation at the Independent MMO Game Developer's Conference on March 30. IMGDC is a conference specifically for independent development teams and companies. She will talk about the different strategies World Fusion used to generate revenue so World Fusion could continue to work on Atriarch as an independent developer. She will also discuss which strategies did not work. She hopes it will help give other indie devs some insight that will jumpstart their revenue generating endeavors. (Just because buying a lottery ticket every week hasn't worked out yet, is no reason to stop trying.)

At GDC while demoing the many ways to overpopulate an area with my favorite character, we learned that the AI needs considerable improvement. Some very cool stuff is emerging from this. More on this to come.

February 2008

This month we attended the Game Developer's Conference with our trusty travelling laptop demo of Atriarch in hand. One of my favorite moments was when a former publisher representative who had considered Atriarch in the early days said she is really excited to see Atriarch still moving forward. Over all the years she has evaluated games, she still has not yet seen anything like Atriarch and wish we would hurry up so she could play it!

So what is new on our traveling demo booth (aka: laptop) at GDC this year? Actually several cool things. From a demo perspective the best change is in the world building tool. Creatures, buildings, items, and such, used to be imported through a tedious command line. Now we import content with a click of the mouse. Deciding on a whim that the Tyrusin Pallidrost Arena is suddenly going to drown in a sea of adventuring Lokai no longer results in carpal tunnel. It made for showing off the variations in Atriarch a lot easier and faster.

January 2008

Eshlar Guide Now at the start of 2008, internal testing of Atriarch is going very well. In the spirit of the upcoming Game Developer's Conference in San Francisco, our Features & FAQ Engine page has been updated with links to the latest free software and open source code that is used by the World FusionŽ Engine and development team.

Gearheads like our Eshlar Guide here will appreciate that Atriarch is one of the very few massive games that runs natively on open operating systems such as FreeBSD and GNU/Linux, as well as in 64-bit mode on these platforms! When launched, Atriarch will be released simultaneously for open operating systems along with the proprietary operating systems: Windows, et. al.

If you would like to make an appointment to meet at GDC for an in-person chat or demo of Atriarch, email Serafina at (spechan@yahoo.com)!

Last updated: April 6, 2008

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